Raya and the Last Dragon
I was afforded the incredible opportunity of being an Effects Lead on Raya and the Last Dragon, specializing in Effects Tools and Workflows. This gave me a unique opportunity to help the team problem solve across a wide range of shots. I spent much of my time developing the automated rig for the Druunâs interior webbing which I presented on at SIGGRAPH, in a talk titled âWeaving the Druunâs Webbing.â You can watch that presentation here:
And I would be remissed if I didnât also mention my contributions to the soup effects in the film, which was also featured in a SIGGRAPH presention called âCooking Southeast Asia-Inspired Soup in Animated Filmâ. To summarize briefly, the soup effects combined a FLIP simulation with a X-PBD style simulation for the oil floating on top of the broth. Hereâs a small little R&D reel showing off that idea:


